![]() ![]() This is a defensive build that allows Azumarill to dive into the frontlines and be an annoyance in teamfights using Whirlpool and Water Pulse. Def., and Defense can be freely traded for the other stats. Equip Emblems that improve Attack to get additional damage. The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for bonus HP. Its low cooldown makes it a reliable active source of damage amplification outside of Energy Amplifier. X Attack further boosts Azumarill's damage output. Energy Amplifier serves as a catalyst for damage-amplification since it gives the highest damage boost and activates only after using Belly Bash. Weakness Policy acts as another passive source of damage for Azumarill, increasing its Attack stat by a percentage when it takes damage. To fully stack damage, initiate with Azumarill's Unite Move to trigger Energy Amplifier's effect, then head to the frontlines to soak damage and build up Weakness Policy's effect.Īttack Weight is Azumarill's static source of damage, giving a large damage boost permanently once it's fully stacked. This build is about stacking multiple sources of damage-amplifying effects, maximizing the damage from Aqua Tail, Water Pulse, and attacks. Def, Critical-Hit Rate, and Defense can be freely traded for the other stats. Equip Emblems that improve Attack or HP for additional damage and durability. The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. It can be used offensively or defensively. X Speed is a versitile tool that gives Azumarill more mobility. Weakness Policy also fits well with the build, balancing Azumarill's offense and durability through damage amplification and HP, respectively. Muscle Band can be a good replacement for Razor Claw, adding an HP-based bonus damage to Azumarill's attacks and increasing the Pokemon's attack speed instead. Razor Claw adds more damage and a slow effect to Azumarill's attacks each time it uses a move, which works extremely well with the moveset since they have low cooldowns. Scope Lens increases Azumarill's critical-hits, particularly from Huge Power. It's effective in any lane and has room for item modifications to fit various playstyles.Īttack Weight gives Azumarill a large damage boost through increased Attack stat, improving its overall damage output. This build is centered on dealing high burst damage using Auqa Tail, Water Pulse, and critical-hits. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Water Pulse +: Level learned changed to level 12.Ĭooldown increased from 4s to 5s. Play Rough +: Level learned changed to level 12. Aqua Tail +: Level learned changed to level 10. Furthest Range Hit Increases Damage and Heals HPĭamage increased from 596 to 696 (+17%). Whirlpool +: Level learned changed to level 10.įaster Normal Attacks. Critical Hit multiplier increased from 150% to 170%.ĭamage increased from 172 per bubble to 198 per bubble. ![]()
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